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A quick practical example using the fluid simulator.
Animated characters get beat up, stabbed, and shot with
a frightening frequency. Using Blender's fluid simulator
and adjusting the viscosity and initial force of the
fluid, we show you how to make those gruesome acts more
believable.

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Blender is an Open Source 3D modeling and animation
suite that was initially developed by Ton Roosendaal
as an in-house tool for the Dutch animation company
he co-founded, NeoGeo. A new company, Not a Number,
was spun off to develop Blender as commercial software.
Three years later, Not a Number was forced closed
its doors. However, by that point, Blender had a huge,
enthusiastic, and loyal user base. Ton formed the
Blender Foundation in 2002 and struck a deal with
investors of Not a Number: If the community could
raise 100,000 Euro in 6 months, the Foundation could
buy the rights to the Blender source and ultimately
open source it. That money was raised in 7 weeks.
Since then, Blender has been in the hands of the community
and has grown in functionality and usability by leaps
and bounds. And the story continues... Download
blender for free here
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