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Upon general request,this is
the first video ever released about this immense and
yet not well-known field of computer graphics.
L-systems are a very useful language for describing
fractal looking objects and branching structures.
It's mainly used in environmental design, both artistic
and scientific, to create realistic plants and trees
and to simulate complex botanical animated phenomena.
It has been used in special effects in a great variety
of films to create anatomical patterns such as neurons
in Fight Club or vessels in Hollow-Man 2.
In these videos, we want to unleash the power of the
l-systems by showing you the maximum of different
things you can make with them:
From the large topic of plant and tree modeling to
tentacle animation, wire DOPs, lightning effects,
complex crack generation, snowflakes, corals, L-system
based surfaces, city pattern creation, blood flow
through bronchus, making L-systems more scriptable
and much more ( generalized recursive modeling). For
plants, instead of showing you in full detail how
to model an orchid and let you find your way alone
to model a tulip or liliac we took another smooth
but yet very in-depth and comprehensive approach where
you will learn ALL the techniques and acquire methodology
to model ANY plant or tree through complete key examples.
This system plays on our custom cmiPlayer. All videos ordered from cmiVFX are available to watch instantly. Videos and user accounts never expire. You can log in from any operating system and from any location in the world.
Other Houdini Videos: Cities, Lsys1, Lsys2, VEX1, VEX2
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F,f, +; - &,^; ! .... What do you mean? Learn
all the L-system commands, not as a painful list to
remember like your irregular verbs, but learn how
they're most commonly used. Learn the difference
between node rewriting and edge-rewriting. Learn about
parametric l-systems, stochastic l-systems, learn
how to use global variables, placeholders, conditional
statements, expressions.
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