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L-systems are a very useful language for describing
fractal looking objects and branching structures.
It's mainly used in environmental design, both artistic
and scientific, to create realistic plants and trees
and to simulate complex botanical animated phenomena.
It has been used in special effects in a great variety
of films to create anatomical patterns such as neurons
in Fight Club or vessels in Hollow-Man 2.
In these videos, we want to unleash the power of the
l-systems by showing you the maximum amount of a variety
of things you can make with them. From the large topic of plant and tree modeling to
tentacle animation, wire DOPs, lightning effects,
complex crack generation, snowflakes, corals, L-system
based surfaces, city pattern creation, blood flow
through bronchus, making L-systems more scriptable
and much, much more (generalized recursive modeling).
Following the first video, this second release gives
you some precious information to continue, if you
want to render your plants non-photorealistically
(painterly for example), or if you want to grow some
plants on surfaces. It even teaches how to go beyond
standard l-stsems with new enhanced nested l-systems
to have an unprecedented level of sophistication in
your structures design.
This system plays on our custom cmiPlayer. All videos ordered from cmiVFX are available to watch instantly. Videos and user accounts never expire. You can log in from any operating system and from any location in the world.
Other Houdini Videos: Cities, Lsys1, Lsys2, VEX1, VEX2 |
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As before, this video is interspersed with a lot of explanatory
schematics to detail the advanced techniques, to recapitulate
the workflow, to expose ideas, as if you were attending
a professional cutting-edge Siggraph course. As usual, cmiVFX always give you the maximum
amount of information and detail so that you never get
lost in the procedural world.
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