| Date Released | | 11/30/1999 |
| Duration | | 04.19.55 |
| Artist | | Michael Marcondes |
| PM | | Chris Maynard |
| Producer | | cmiVFX |
| Chapters | | 7 |
3D Matte Modeling
3D Matte modeling techniques are quite different from what we are used to. From an amazing 2D painting, we show you how to interpret the image and add a true 3D camera with perfect geometry alignment, painted lens distortions and vanishing points with the help of a new amazing tool called "Doodle".
Evaluating Imagery
Understanding how to take full advantage of a painted image with enough details that need to be planned and carefully crafted in the project is crucial to speed up the production and to take full advantage of a new feature called Projection Man. This amazing new tool in R11 bring us a new horizon for 3D Matte Paintings. As with every new toy this one have its own demands and desires that we are going to satisfy with a step by step workflow in deep details.
Problem Solving
3D projections can be tricky, needing a lot of attention to detail and proper placement of objects in the scene. We paid special attention in our process so that you could learn all kind of solutions to issues that might show up without getting frustrated by seemingly evil notions of a simple problem.
Projection Man
A common mistake of novice matte painters would be to leave "gaps" or "broken" textures breaking through the projection renders in areas that weren't expected. Everything inside Cinema 4D R11 is in perfect sync and we take full advantage of that. To avoid common texture issues, we are going to take a look at the new BodyPaint 4 and how it can help us fix problems using some impressive features of Projection Man and BP together.
Concept To Reaiity
With total freedom we can fly into 2D painting like if it was real life. We can add more details, compose with real footage compositions, add new lights and atmospheric effects. Since the first time these techniques were used in production, producers and VFX supervisors realized that it was not only time saving but it could enhance the quality and realism of the work way beyond imagined.
About The Author
Michael Marcondes is a Brazilian independent artist that has been working freelance for more then 10 years. He worked on hundreds of projects ranging from print to broadcast using a great variety of tools like Maya, Lightwave, Cinema 4D, Modo, Silo, zBrush, PfTrack, After Effects, etc. He has a strong passion for the details on all matters from digital image creation.