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cmi VFX | 2011
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cmi VFX | 2012 Video Player Version 1.8
Blender Unwrapping and Baking
This video expands on the full feature Mammoth Modeling series. Learn how to unwrap the beast, paint and project textures, and get it ready for final rendering. This movies is a cmiDirect release.
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More Information
Date Released 11/30/1999
Duration 00.55.28
Artist Chris Maynard
Artist Sebastian Koenig
PM Chris Maynard
Producer cmiVFX
Chapters 1


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Blender Unwrapping and Baking

Chapters Descriptions
Release Date: 11/30/1999
Blender Unwrapping and Baking
Blender Unwrapping and Baking

Unwrapping
A good UV-Layout is the base for texture-, normal- or displacement-map-baking and the inevitable foundation for any texture-painting. Luckily, UV-unwrapping in Blender is very easy! Learn how to quickly create great UV-Layouts with Blender's powerful unwrapping-tools. Select edgeloops and mark seams in seconds, loop-tag edges as seams and use Blender's UV-Editing-Tools to edit and improve your UV-Layout. Minimize angle- and area-stretching and pack UV-Islands to make the best use of the image-space.

Baking!
Sculpting in Blender is nice and fine, you can produce a lot of detail using multi-resolution meshes, but dealing with these high-res models during the animation-process can be very inefficient, prevent you from creating shape-keys for facial animation, slow down the viewport and of course will waste a lot of disk-space. So why not bake all the nicely sculpted details to displacement- and normal-maps and use them on your low-res model instead? Got some baking-problems because of intersecting faces? You won`t struggle again!
 

About the Author
Sebastian König is a German 3D-artist who is working as a freelancer and CG-instructor for several years now. During his studies for Education of Art he discovered the joy of modeling and creating 3D-Animations with Blender and hasn't stopped since. Being a passionate Blender-User he has been teaching Blender at the University of Art and Design Halle/Germany. He has been working for various studios and companies as a 3D-Artist and freelancer. During the dozens of projects and jobs he completed with Blender he got a profound knowledge of almost every aspect of this great Open-Source 3D-application.