| Date Released | | 04/22/2011 |
| Duration | | 02.24.05 |
| Artist | | Chris Maynard |
| PM | | Chris Maynard |
| Producer | | cmiVFX |
| Chapters | | 6 |
Introduction
Curious about our experience? Curious about your experience? Just plain curious? No worries, we will ease you into this video with some light chat, quick Flame environment setup, talk about directory structures and more.
Preferences
It's not like cmiVFX to create a video in which you cover preferences of a software application to great extent, but with such a BEAST of a software package, we focus right down into those preferences so that you can follow along and be most efficient when working on the desktop and volume management issues. (Disk Space and Storage). It wont take too long, don't worry… but you really need to glimpse at this before moving on.
Library
It's not your local public library, but after a while it can look like one! Learn how ingest media, manage organization, control versioning, visualize wasted space, reach 3rd party networks, link, import and revise data to disk. (SAY THAT 5 TIMES FAST!) This is the heart of your data structure… albeit, a visual way of controlling media. (Chats about XML, EDL, OMF are spoken of)
Desktop
Considered to be the most powerful part of the software, Flame Desktop rivals no other in visual, gestural editing workflows. Manage clips, make edits, version control, organize libraries, gain access to an enormous amount of tools for pre-processing clips and perform long format editing for dailies. Believe us when we say, this description doesn't due Flame Desktop justice. Its really feature rich.
Batch Basics
We put this high up on the list for several reasons. Autodesk has been moving flame to a more procedural workflow in version 2012, than ever before. If you use, Nuke, Toxik, Fusion, or maybe a compositing application not available to the public, you will start to feel at home after this chapter. We demonstrate how to navigate, build, manage, and script a Batch Tree. We also make comparisons to 3rd party compositors to help correlate similar ideologies in the Visual Effects game. This knowledge will plug directly into our more advanced videos as well.
Action, the new Batch?
Action has completely come full circle as a node based 3d compositor in its own right. It has been updated with a ton of tools and effects options in the 2012 release, that we felt a Action Update chapter was crucial to help you navigate the new changes. its impossible to cover action in one chapter, so we focus on functionality exclusively. This chapter will plug right into our more advanced videos as well. We also show you integration of Action within batch, which we feel is the best way to start off these days.
About The Trainer
Chris Maynard has been nominated for 10 New Media Awards for Computer Based Training, and the recipient of 8 New Media Award wins. He has worked as an illustrator, sculptor, Visual Effects Compositor, LIDAR processor and 3D MatchMover for Films and Television. A large portion of his career was spent assisting Software Companies future tool development, and is thought to have more Software Non Disclosure Agreements signed to his name then anyone else in the business. As the owner of cmiVFX, he keeps in touch with hundreds of artists around the world at any given time, finding out the latest technology and techniques for Visual Effects and Computer Graphics.