| Date Released | | 06/16/2011 |
| Duration | | 01.41.58 |
| Artist | | Sebastian Koenig |
| PM | | Chris Maynard |
| Producer | | cmiVFX |
| Chapters | | 0 |
Introduction
Even though some of the Mammoth tutorials have been recorded with the old version of Blender 2.49, the Mammoth Modeling Series is still very popular. There has recently been a lot of changes with the new Blender 2.5 release, especially the User Interface.
However, the basic workflows are still the same, even most of the shortcuts and tools work essentially the same. So for all of you who have been watching the modeling, unwrapping, texturing and shading tutorials and for all who still want to do that we have an update for you!
This video will outline the whole workflow of creating the mammoth, including modeling, texturing and shading, and point out the main differences between the two versions of Blender and how they can affect your workflow.
In over one and a half hours Sebastian Koenig walks you through the different stages of the creation process and show you which tools and workflows have been used. He outlines the main differences and shows you where you might have to look if you cannot find a certain tool that had been used in the 2.49 tutorials.
Even if you didn’t watch the old series, with this tutorial you will learn how to do sculpting, unwrapping, texture baking, projection-painting and particle-setup for basic fur systems. All these topics are covered in a quick overview, so if you want to dive into one of these techniques further, most of the information in the old tutorials is still valid!
Blender 2.5 might be faster, nicer, sexier and better, but mind you - 2.49b was an excellent tool as well! And after all, the differences are not that bad!
About the Author
Sebastian König is a German 3D-artist who is working as a freelancer and CG-instructor for several years now. During his studies for Education of Art he discovered the joy of modeling and creating 3D-Animations with Blender and hasn't stopped since. Being a passionate Blender-User he has been teaching Blender at the University of Art and Design Halle/Germany. He has been working for various studios and companies as a 3D-Artist and freelancer. During the dozens of projects and jobs he completed with Blender he got a profound knowledge of almost every aspect of this great Open-Source 3D-application.