Helpful Hints
Your Shopping Cart: 0
Total Cost: $0.00
Check Out Now
Help:
Tips & Tricks
Close

Store

  • Press U to navigate categories upwards/
  • Press D to navigate categories downwards
  • Press O to open all categories
  • Press C to close all categoories
  • Search Videos by using the search box in the top right, Titles and Content are searchable
  • Change your view by using list or thumbnail view
  • To view your videos click "My Videos" in the top nav bar
  • To purchase a video, Click the price, then click "Cart Items" in the bottom to checkout.

Video Player

cmi VFX | 2011
LOG-IN

LOG-IN
SIGN-UP
Having Login Trouble?
Enter your registered email here to have your account information sent to you

Go
Your Browser is not supported at this time. We can't guarantee all features. Please use Google Chrome for Windows, Chrome for Mac, or Safari for Mac.
cmi VFX | 2012 Video Player Version 1.8
Blender Advanced Fluids
More Informaton...
More Information
Date Released 08/08/2010
Duration 02.52.45
Press Susan Samonig
Producer cmiVFX
Chapters 12


Buy Now
Blender Advanced Fluids

Chapters Descriptions
Release Date: 08/08/2010
Sample Image
Blender Advanced Fluids
Sample Image
Blender Advanced Fluids
Sample Image
Blender Advanced Fluids
Sample Image
Blender Advanced Fluids

Introduction
A quick run-through to get familiar with the interface and available options in the fluid simulator. We explain a little bit on how the simulator works while demonstrating the various fluid types and obstacles(static and animated).

Turning on A Faucet
Get the water running. You don't always have the convenience of being provided with models that work well for fluid simulation. See how to deal with simulations that don't behave properly by using proxy obstacles and outflow objects.
 

Faking Smoke
Blender's fluid simulator is only about water. When combined with the internal node-based compositor, it can also be fairly effective at faking smoke. Adjust the gravity, change some forces, customize the viscosity, give the compressibility a bit of tweak, and - BLAMMO - you've got smoke behavior.

Waterfall
The fluid simulator is not perfect. Large scale simulations require some finesse to look right. The right combination of fluids, particles, and motion blur can go a long way towards meeting that end. We show you how to get that finesse.

Turning On A Water Mill
Future incarnations of the fluid simulator may be able to apply a force to an obstacle, influencing its position and orientation. However, the current one cannot. We won't let that stop us, though. That corn ain' t gonna grind itself. Let's get that mill spinning!

Splashing A Logo
It's a classic story. Clients want to play in the water, but they don't want to get wet. With fluid dynamics, that's possible. Splash logos in a variety of ways by adjusting slip, tracer particles, and initial forces.

Destroying a City
Who hasn't dreamed of doing this? We show you how to mount an oceanic assault on a small metropolis. Overcome some of the issues of scale in the simulator and have a blast tweaking the wave of your destructive storm surge.

Melting a Character

The other thing people dream of doing! A great example for cartoon animation, we go into what parts of the fluid simulator are and are not influenced by the armature system. Guest star: ManCandy.

Splashing A Moving Character
If melting him wasn't enough, we have a little more abuse to hand out to the ManCandy character: splashing him as he waits on the sidewalk. Here we show how to use armature animation to influence an obstacle. While perhaps not so great for the character, it's fantastic for animators.

The Exploding Tub
And now for something you don't see every day: water blasting out of a bathtub. In this example we show you how to use fluid IPO curves to to control the behavior of an inflow object.
 

A Molten Logo
With the ability to control the behavior of inflow objects using fluid IPOs, a number of great options become available, especially for custom-animated logos. Here we use those controls in concert with the compositor to pour ourselves a logo.
 

Oozing Blood
A quick practical example using the fluid simulator. Animated characters get beat up, stabbed, and shot with a frightening frequency. Using Blender's fluid simulator and adjusting the viscosity and initial force of the fluid, we show you how to make those gruesome acts more believable.

About The Author
Jason van Gumster is a co-owner and "Production Monkey" for Hand Turkey Studios, a small animation, illustration, and print design company based in Richmond, Virginia. They produce commercial animation for local clients and offer hands-on Blender training. A Blender user since 1998, Jason has given demonstrations and workshops on Blender in Virginia and North Carolina, as well as at the 2003 and 2006 SIGGRAPH conferences. He has been featured on blendernation.org for his work, his participation in the Red Hat High youth technology camp, and his role as the Blender.org gallery maintainer.