| Date Released | | 12/22/2011 |
| Duration | | 01.48.46 |
| Artist | | Chris Arnold |
| PM | | Chris Maynard |
| Producer | | cmiVFX |
| Chapters | | 5 |
Chapter Descriptions
Chapter 1: Stereo Basics
The introduction chapter will take you through all the stereoscopic terminology and rules you need to know. We will learn about our monocular and binocular depth cues, convergence and divergence, positive and negative parallax in the stereo window, how to determine a parallax budget, and how your interaxial separation affects your depth bracket. Then we will go over all the various stereoscopic output formats and the ways that stereoscopic content is being consumed.
Chapter 2: C4D UI Overview
With the release of Cinema 4D R13, stereoscopic workflows have been seriously streamlined. In this chapter we will learn about all the new stereoscopic camera, viewport, rendering, and picture viewer settings.
Chapter 3: Convergence and DOF
Where do I converge? This is one of the most important things that can make or break your shot. We will learn how converging at different depths changes the feel of the shot. Then adding DOF into the scene we will explore how convergence and DOF can help achieve the same goal; to draw focus to a particular area in the shot.
Chapter 4: Domino Animation
This chapter is all about stereoscopic in motion. In this domino animation we will be plugging the settings of 9 different camera animations into an iPhone stereo calculator app to find out our needed camera separation for our screen output size. We will also learn why this is important and how to make decisions that follow the rules of stereoscopy while still making creative stereo choices. With a sequence of multiple camera cuts it is important to have an overlapping depth bracket between your shots. Going through the many cameras in this project we will be learn about this and many other things to consider while setting up this 3D domino animation.
Chapter 5: Space Warping
Stereo is no longer a gimmick. It has to drive and go with the story. We will learn about the concept of space warping, the approach of using multiple stereo rigs with different camera separation settings to "warp" the depth of the scene in an interesting and story driven way. After setting up the camera and render settings will be bring this shot into After Effects to composite the multiple depth passes. This chapter will inspire you push the limits of stereo and show you ways to get creative with the stereoscopic medium.
Christopher Arnold
Chris Arnold is a motion graphics artist and has been working for 5 years at FireTrigger Inc, a motion picture production studio in London, Ontario. They have done work spanning TV shows, documentaries, commercials, and new media campaigns. Staying cutting edge with the modern day stereoscopic boom, they developed there own stereoscopic camera rig and featured it on the Edgefactor show. Chris began primarily as an After Effects artist and has been using Cinema 4D since R10. He has a strong passion for creating amazing CGI and combining his talents of filmmaking and motion graphics together.
Project Contents
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