Chapter Descriptions
Chapter 01 - Introduction
• Course overview
• Setting up the “CMI” environment variable for your Naiad demo projects ( Windows )
Chapter 02 - Collisions between particle bodies
• How to setup collisions between 2 particle bodies using the gradient NOP and acceleration fields
Chapter 03 - Naiad Expression Language
• Introduction to the Expression Language
• Built-In Operators and Functions
• Conditional Expressions
• Keyframe Expressions
• Parameter Reference Expressions
• Channel Lookup Expressions
• Field-Input Sampling Expressions
Chapter 04 - Painting attributes for Naiad
• How to Paint attributes on meshes to create custom channels for masks in Naiad
Chapter 05 - Wet Drips
• A fully simulated wet pass with drips
Chapter 06 - City flooding I - Rigid bodies
• How to setup a coupled simulation with rigid-bodies and liquid
Chapter 07 - City flooding II - Rigid bodies
• Multiple rigid bodies setup and couple simulation setup ( special guest : Igor )
Chapter 08 - City flooding III - Splash element
• Splash pass for coupled simulation ( special guest : Igor )
Chapter 09 - City flooding IV - RIB generation and rendering
• How to setup a scene to export the RIBs form naiad and then how to render in Maya using 3delight ( special guest : Igor )
Chapter 10 - The waterman
• How to setup target shapes for liquid simulations
• Apply the targeting setup to an animated object: the waterMan ( special guest : Spark )
Chapter 11 - Boat wakes II: advanced guiding system
• Alternative approach for boat wakes simulation in deep water with an advanced guiding system
• Step by step analysis of assets generations and Naiad graph
Chapter 12 - UpRes Process
• How to gain 75% more resolution from your simulations:
• Decoupling water grid from particles ( FLIP )
• Simulation super-sampling depth
• Extending the thin water simulation to deeper water
About Diego Trazzi
Diego Trazzi is an accomplished effects professional, who has been in the industry for more than 10 years. His earlier years involve TD generalist work and motion capture before he turned into a savvy in special effects, extensively on fluid simulation.
His recent award was the Best single visual effect of the year in VES award 2009 for the highly talked-about “Neytiri drinking shot” in Avatar, which was predominantly Trazzi’s contribution for fluid simulations. He was also one of the very few people who helped developing Exotic Matter’s “Naiad” since alpha version.
Started his career from Italy then reached to several continents, Trazzi has completed a long list of remarkable work on major film titles such as X-men : First Class, Avatar, The A-Team, Harry Potter and so on. As a result, he has acquired a broad range of technical knowledge and problem solving skills. At Siggraph 2010, Diego Trazzi gave a presentation on liquid simulation in Avatar, which was one of the highlights of the sessions.…
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