Helpful Hints
Your Shopping Cart: 0
Total Cost: $0.00
Check Out Now
Help:
Tips & Tricks
Close

Store

  • Press U to navigate categories upwards/
  • Press D to navigate categories downwards
  • Press O to open all categories
  • Press C to close all categoories
  • Search Videos by using the search box in the top right, Titles and Content are searchable
  • Change your view by using list or thumbnail view
  • To view your videos click "My Videos" in the top nav bar
  • To purchase a video, Click the price, then click "Cart Items" in the bottom to checkout.

Video Player

cmi VFX | 2011
LOG-IN

LOG-IN
SIGN-UP
Having Login Trouble?
Enter your registered email here to have your account information sent to you

Go
Your Browser is not supported at this time. We can't guarantee all features. Please use Google Chrome for Windows, Chrome for Mac, or Safari for Mac.
cmi VFX | 2012 Video Player Version 1.8
Ultimate Learning System Vol 3
A substantial effort has been made to create detailed training covering modeling, scene rigging, UV sets and shading. Its a major leap forward in training for photorealistic recreation of subject matter. This Volume sets off the continuity of the previous volumes in the Cinema 4D Ultimate Learning System. At this stage, we can bridge the gap from concepts to final execution. You will find out that beauty comes with the responsibility of organized thoughts and a good knowledge from all aspects of the software.Because of the vast information inside this volume, it is important for you to know the content from the previous Volumes to be able to take full advantage of higher levels of detail and final deliveribles. It is extremely important that you are very comfortable with all aspects of the interface to make the best of this information. Don't be an observer. Be a creator and use our in-depth descriptions to actualize your visions without fear.
More Informaton...
More Information
Date Released 11/30/1999
Duration 02.47.55
Artist Michael Marcondes
PM Chris Maynard
Producer cmiVFX
Chapters 7


Buy Now
Ultimate Learning System Vol 3

Chapters Descriptions
Release Date: 11/30/1999
NURBs Modeling
Ultimate Learning System Vol 3
UV Mapping
Ultimate Learning System Vol 3
Assembling
Ultimate Learning System Vol 3
Material Manager
Ultimate Learning System Vol 3

Polygon Modeling
Learn how to choose the perfect primitive to start your elements and understand the idea behind the polygon editing tools by watching them in a real life situation. Find out how to add extra controls in your elements for later editing by taking advantage of some deformations from the huge list of deformers inside Cinema4D. KEYWORDS: Cinema 4D Training, C4D, Bodypaint, Maxon.

UV Mapping
To apply UV mapping to your objects is an art form that will bring your textures to another level of control. To know UV Mapping well requires time and experience. Here you will gather the necessary knowledge to start adding it to all your scenes using a few comprehensive steps that will give you the freedom to create.


Rigging and Constraints
Add life like deformation controls in the main element from the scene using a combination of great deformers, helpers and constraints.This will allow you to think about the concept and workflow of how the tools connect to each other smoothly to produce interactive controllers that can help you animate or pose objects in the scene.
 

Nurbs Modeling
Using one of the most helpful tools inside Cinema4D we will introduce you to the NURBs modeling to create the base geometry for the ground of our scene and with this simple step you will be able to understand the power behind the NURBs to build organic modeling style with excellence.

Assembling
Now we will take all the base modeling we did, and the rigged geometry so that you will understand how to increase significantly the amount of elements in the scene. Add randomness by making thoughtful changes in the rigged geometries that will give you a good comprehension of how to manipulate the elements.

Detailing
Adding more detail to a scene is always a tricky thing to do, because if you put too much in, it will be too crowded. If you add just a little, it wont be enough. Here we will start the modeling of the details for this scene and we will spread them wisely to give just the right amount of elements.

Material Manager
Without a doubt Cinema4D has one of the most complete shading systems around. Together we will find out all the details about the shader properties. Know what and where to search for things when you are creating your materials, how to apply them properly and how they communicate with each other to increase shading complexity.
 

Shading The Scene
Now that we have it all figured out, it is now time to apply it to our scene. We will build each shader for the scene with care step by step and learn how to keep the material manager organized in a way that will be easy for us to find what we want. Most importantly, we will cook a render to see how our scene will come out.
 

About The Author
Michael Marcondes is a Brazilian independent artist that has been working freelance for more then 10 years. He worked on hundreds of projects ranging from print to broadcast using a great variety of tools like Maya, Lightwave, Cinema 4D, Modo, Silo, zBrush, PfTrack, After Effects, etc. He has a strong passion for the details on all matters from digital image creation.